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The Great War is a total conversion modification that brings the history, combat, emotions and overall feeling of World War One to Napoleon: Total War. We aim in the final sense to convert NTW into a WW1 Total War game.
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Total War is a series of strategy games developed by The Creative Assembly for personal computers. They combine turn-based strategy and resource management with real-time tactical control of battles. The first of the series, Shogun: Total War was released in June 2000. The most recent major game released was Total War: Three Kingdoms on 23 May 2019. The series has sold over 20 million copies.[1]
Main games[edit]
Shogun: Total War[edit]
Released in June 2000, Shogun: Total War is the first game in the series. The game is set in feudal Japan. The single-player game includes interactive videos that represented possible decisions by the player, such as converting to Christianity. The original Shogun was not a mainstream product, but attracted a dedicated fan base.[citation needed] The expansion pack, called The Mongol Invasion, was released with the original in the Warlord Edition.
Medieval: Total War[edit]
Medieval: Total War was released in August 2002. Using the same game engine as Shogun, the game takes players to medieval Europe. The expansion pack is called Viking Invasion, and the combined edition is called the Battle Collection. It was one of the best-selling games in the Total War series.
Rome: Total War[edit]Total War Empire Ww1 Mod
Released in 2004, Rome: Total War is set in the Roman Republic. This was the first game to encompass what would become one of the most fundamental additions to the Total War series, the inclusion of free map movement as opposed to earlier versions where all movement was province based. The first expansion pack, Barbarian Invasion, was released on 27 September 2005. Rome: Total War Gold Edition, which combined the fully patched versions of the original game and its first expansion into one DVD (instead of the original game's three CD-ROMs) was released on 14 February 2006. A CD-ROM version (a total of four CDs) was also produced. A Mac version of Rome: Total War Gold Edition, developed by Feral Interactive, was released 12 February 2010. A second expansion pack, Rome: Total War: Alexander, was released on 19 June 2006 as a download and, later at retail. A compilation of the original game and the two expansions, Rome: Total War Anthology was released on 16 March 2007. The series has also spawned several popular mods such as Europa Barbarorum and Rome: Total Realism both of which seek to create more historically accurate settings.
Medieval II: Total War[edit]
Medieval II: Total War, a sequel to Medieval: Total War, was released on November 10, 2006 in Europe and on 14 November in North America. This game includes much more detailed characters and features the Age of Discovery (and colonisation of the Americas) and the Mongol and Timurid invasions. An expansion pack, Medieval II: Total War: Kingdoms was announced on 30 March 2007. It was released on 28 August 2007. The Gold Edition of the game, containing the original game and the expansion pack, was released on 1 February 2008. The Kingdoms expansion pack contained 4 campaigns: the Britannia Campaign, set in the British Isles in 1258, during the reign of Henry III of England; the Crusades Campaign, set in the Middle East in 1174; the Teutonic Campaign, set in the Baltic region of Eastern Europe in 1250; and the Americas Campaign, set in the New World in 1521, during the decline of the Aztec and Maya civilizations.
Empire: Total War[edit]
Empire: Total War was announced on 22 August 2007 by Sega[6] and had been secretly in development since the release of Barbarian Invasion.[7][8] It is set in the 18th century and includes features such as the Industrial Revolution, America's struggle for independence and the colonization of India. For the first time in a Total War game, players have the ability to play real-time 3D naval battles. Also a feature that had been developed in the game was the decentralisation of provinces, adding greater realism in that many features, from production to technological advancement, would now occur outside of the capital of the province. Empire: Total War was released on 3 March in North America and 4 March in Europe 2009.[9] The expansion pack, Empire: Total War: Warpath, was released in October 2009. Warpath is set in the Americas where it is possible to control one of five different Native American nations. While the game was critically acclaimed due to its innovative game play, the game has been subject to most of the criticism of the Total War series by many critics and fans after its release due to bugs; Sega claims nearly all issues have been presently resolved. The issues have been publicly explained by Creative Assembly several months after the game's release. It was the first in the series to use Valve Corporation's Steamworks DRM and achievements system, thereby requiring Steam to be played.[10]
Napoleon: Total War[edit]
Napoleon: Total War was released in North America on 23 February 2010, and in Europe on 26 February. The game focuses on the politics and major military campaigns of the French Revolutionary Wars in the late 18th century and the Napoleonic Wars of the early 19th century. Napoleon was released with several editions: the Standard Edition (as well as a limited edition version of the Standard Edition), Imperial Edition, and the Emperor's Edition (available in Australia and New Zealand only). Players assume the role of Napoleon Bonaparte, or one of his major rivals, on a turn-based campaign map and engage in the subsequent battles in real-time. As with its predecessor, Empire: Total War, which included a special episodic United States storyline, Napoleon features three separate campaigns which follow the general's early Italian and Egyptian campaigns as well as the European campaign and the Battle of Waterloo.
In the grand campaign, which is named 'Campaigns of the Coalition', the player can play as Great Britain, Austria, Prussia, or Russia in a map that spans Europe. There is also a second campaign available as DLC, the 'Peninsular campaign', in which the player vies for control of the Iberian peninsula. The campaign is playable as either France, Spain, or Great Britain. On 3 June 2013 premiered Napoleon: Total War Gold Edition for Macs, available for download.
Total War: Shogun 2[edit]
On 2 June 2010 Creative Assembly released a full preview of Total War: Shogun 2 set in the middle of the 16th century in Medieval Japan during a period of isolation and military conflict called Sengoku Jidai. The new battle engine supports up to 56,000 soldiers in a single battle, making them significantly larger than in Napoleon, the previous game in the series. Shogun 2 is the first game of the series to feature the franchise's name appearing as the primary title in an effort to increase brand awareness.[11] The game was released on 15 March 2011.[12]
Total War: Shogun 2: Fall of the Samurai is a stand-alone expansion to Total War: Shogun 2 released in March 2012. The game explores the conflict between the Imperial throne and the last Shogun around the time of the Boshin War in 19th century Japan, 300 years after the events of the original game in a clash of traditional Samurai culture with the power of modern weaponry. There are six new playable clans (Satsuma, Tosa, and Choshu, Imperial and Aizu, Nagaoka, and Jozai Shogunate) plus four DLC clans (Tsu, Saga, Obama, and Sendai), supporting either the Imperial throne or the Tokugawa Shogunate. Also portrayed in a limited role are Britain, United States and France, with all of whom trade deals can be struck (given the proper infrastructure), and from whom Marines can be recruited. A new feature is the land and sea unit interactions which includes the ability to call in offshore artillery support barrages, coastal gun emplacements that target enemy ships and the ability to call in campaign map bombardments â bombarding armies and cities in adjacent coastal areas of the campaign map. Other new features are railway networks, ironclad warships, improved siege battle mechanics (with upgradable tower defences, each with their own speciality), new agent types, the ability to control two armies on the battle map at the same time, a third person shooter for torpedo gunboats, coastal batteries, Gatling guns and cannons, and a multiplayer overhaul.
Total War: Rome II[edit]
On 2 July 2012, The Creative Assembly announced Total War: Rome II with a live action trailer that features different scenes with the theme, 'How far will you go for Rome?'.[13] Work on the title began during the development of Total War: Shogun 2.[14] The Creative Assembly announced that the game would have a bigger map than its predecessor, Rome: Total War, it will 'go more to the east', have many new game features and that it will have new camera views in-battle, allowing the player to see the battle from almost every angle. They further claimed that the game was developed using a new programming system, which allows it to achieve graphical quality never seen before in the Total War series, including dynamic facial expressions.[15] The game was released on 3 September 2013.[16] This title hit record high pre-order sales for The Creative Assembly, with the Greek States Culture Pack unlocking Sparta, Athens and Epirus in the campaign as a pre-order bonus. The initial release suffered from significant performance issues as well as having many bugs which severely affected gameplay.[17]
Total War: Attila[edit]
On 25 September 2014, The Creative Assembly announced Total War: Attila at the Eurogamer Expo.[18] Using the same engine as Total War: Rome II, the game followed the life of Attila the Hun during the Dark Ages of Europe, much like Napoleon: Total War did with Napoleon's life after Empire: Total War. According to the Creative Assembly, Total War: Attila would implement an 'apocalyptic' atmosphere, with hostile weather and darker lighting. Total War: Attila was released on 17 February 2015.[19]
Total War: Warhammer[edit]
Announced on 22 April 2015, Total War: Warhammer changes the rules of the series as it takes place in a setting of high fantasy for the first time in the series' history. The setting comes from Games Workshop's miniature wargameWarhammer Fantasy Battle. The real-time battles and turn-based sandbox campaigns, a staple of the series, return. Races include the men of the Empire and Bretonnia, Orcs and Goblins, Dwarfs, Vampire Counts, the Warriors of Chaos, Beastmen, Wood Elves and the Norscan Tribes. Sega has revealed this is the first in what will be a trilogy of titles, with two additional standalone installments planned. Total War: Warhammer was released on 24 May 2016.[20]
Total War: Warhammer II[edit]
Announced on 31 March 2017 at EGX Rezzed. It was released on the 28 September 2017. It focuses on the conflicts in the New World and Ulthuan between High Elves, Dark Elves, Skaven and Lizardmen as they seek to control the Vortex. The Tomb Kings also seek to reclaim the Nine Books of Nagash, a series of necromantic tomes that hold great power. A grand campaign combining the map from the first game and the second was also released called Mortal Empires.
Total War Saga: Thrones of Britannia[edit]
Total War Saga: Thrones of Britannia was released on 3 May 2018. The game is set in 878 AD, after the death of Ragnar Lodbrok and subsequent Viking invasion of the British Isles by the Great Heathen Army. The game focuses on the kingdoms vying for power of the Isles. The playable factions can be English, Welsh, Gaelic, or they can be part of the Great Viking army, or the Viking sea kings. The game uses the same engine as Attila, and the battles and campaign offer little in the way of new content. The game has received generally favorable reviews from critics but a mixed response from users. The game currently holds a Critic Score of 75, and a User Score of 54 on Metacritic.[21]
Total War: Three Kingdoms[edit]
Promotion at PAX West 2018
Released on 23 May 2019, Three Kingdoms brings the Total War series to new lands in China during the rule of the Han dynasty in 190 AD where the child Emperor Xian of Han is placed on the throne as a puppet ruler by his regent Dong Zhuo who holds the real power. The game centers on heroes who will fight tyranny but whose ambitions may break their fragile alliance and divide China leading up to the rise of the Three Kingdoms period.
Spin-off games[edit]Spartan: Total Warrior[edit]
Spartan: Total Warrior was developed by The Creative Assembly and released in 2005 for the PlayStation 2, Xbox and GameCube. Spartan: Total Warrior is a hack and slash action title that was to bring Total War's hallmark large-scale battles to the console market. Rather than adhering to historical accuracies, The Creative Assembly took inspiration from Greek and Roman mythology to craft a setting that allows for more fantastical set pieces and foes. The player takes the role of a Spartan warrior guided by Ares, tasked with defeating the invading Roman Empire. The game features both a 'campaign mode' and an 'arena battle' mode. The campaign mode takes place over 14 levels, while the arena battle mode tasks the players with surviving enemy assaults of increasing difficulty. An indirect follow-up called Viking: Battle for Asgard was released in 2008, dropping the Total Warrior moniker.
Total War Battles: Shogun[edit]
Total War Battles: Shogun was released on 20 April 2012 for iOS.[22] This game was also later released for Android devices and Microsoft Windows. Set in medieval Japan, the game utilizes real time strategy and, like other Total War games, combines troop organization and management, combat and building management. Available troops confirmed are: samurai, archers, ninja and cavalry. The battle system uses Hexagon tiles for movement and placement and a new key feature to this game enforces the 'Bushido' code of conduct where once units are moved forward they can no longer move backwards. 1 vs 1 local multiplayer is available.
Total War: Arena[edit]
Total War: Arena was a free-to-play game that was discontinued in February 2019[23]. During his session at the 2013 GDC in San Francisco, lead designer James Russell revealed the title under development at the UK studio. Arena was The Creative Assembly's first title in a free-to-play model, a new spin-off for the Total War series. Offering players the chance to pitch history's greatest commanders and their armies against each other in massive team-based battles, Arena focused entirely on online multiplayer, mixing elements of real-time strategy and multiplayer online battle arena gameplay.
Total War Battles: Kingdom[edit]
From the team behind Total War Battles: Shogun, Total War Battles: Kingdom entered open Beta on PC on 9 March 2015,[24] following a limited closed Beta. Set in Medieval England, the game combines realm building and management with real-time battles and has been released for PC, Android and iOS.
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Total_War_(series)&oldid=903749267'
Napoleon: Total War is a turn-based strategy and real-time tacticsvideo game developed by The Creative Assembly and published by Sega for the Microsoft Windows and Mac OS X. Napoleon was released in North America on 23 February 2010, and in Europe on 26 February. The game is the sixth stand-alone installment in the Total War series. The game is set in Europe, North Africa, and the Middle East during the late 18th and early 19th centuries. Players assume the role of Napoleon Bonaparte, or one of his major rivals, on a turn-based campaign map and engage in the subsequent battles in real-time. As with its predecessor, Empire: Total War, which included a special United States storyline, Napoleon features three special campaigns that follow the general's career.
Napoleon received generally favourable reviews from video game critics. Reviews praised the game's visuals, story driven campaigns, and new gameplay features. Some reviewers were critical of the game's weak AI, high system requirements, and its limited scope â while others considered Napoleon overly similar to Empire, its immediate predecessor in the series.
An entirely new campaign, the Peninsular Campaign, was released 25 June 2010 as downloadable content. It was later released in retail as part of the Empire and Napoleon Total War â Game of the Year Edition compilation pack on 2 October 2010.
The Mac OS X version of the game, containing the Peninsular Campaign and additional unit packs, was announced by Feral Interactive on 28 January 2013.[1] It was released for the Mac on 3 July 2013.[3]
French actor Stéphane Cornicard provided voice-acting for Napoleon Bonaparte in the original English, German, French, and Spanish editions.
Gameplay[edit]
As with all other games in the Total War series, Napoleon consists of two gameplay types: a turn-based geopolitical campaign â which requires players to build structures in a faction's territories to produce units and create a source of income, research new technologies, deal with other in-game factions through diplomacy, trade and war, send agents on missions, create and command armies, and eventually become the world's dominant faction â and real-time tactical battles where players command huge armies to direct the course of any battles that take place.
Napoleon contains four campaigns, two of which follow Napoleon's early military career. The first career event is the Italian campaign of 1796, while the second is the French invasion of Egypt in 1798. Both feature smaller, optional missions that help drive the story forward. The major French campaign, however, is the so-called 'Mastery of Europe,' which resembles the holistic modes of previous Total War games. Conversely, the 'Campaigns of the Coalition' allows players to govern Great Britain, Russia, Prussia or the Austrian Empire and attempt to defeat Napoleonic France in Europe. Each major campaign requires players to obtain a certain number of territories, although unlike Empire: Total War, one does not need to wait till the end of the campaign to be declared winner. Like in Empire, revolutions and revolts can affect the course of a player's campaign; France however in the Mastery of Europe campaign is all but immune to revolution. For the first time in the Total War franchise, attrition now plays a part on the campaign map. Caligari gamespace 1.0 download for pc. Depending on the location, armies will lose men due to heat or snow. Unlike Empire, the losses an army has on campaign are automatically replenished when in friendly territory. Some of Napoleon's most famous battles such as Austerlitz, Battle of the Pyramids, and Waterloo are available as historical scenarios, separate from the campaign.
As with previous Total War games, battles can be fought manually or auto resolved when two hostile armies or navies meet on the campaign map. Armies and navies consist of Napoleonic era land units and ships respectively. On the battle map, the attacker will win if he manages to rout the entire enemy army while the defender wins if he manages to rout the attacker or have at least one unit remaining when the time limit runs out. Similar somewhat to Empire, land units are armed with gunpowder weapons such as muskets and cannons and melee weapons like swords, sabers and bayonets. Units have morale that will fall if massive casualties are incurred, if they are flanked, the general is killed and several other factors. Once a unit's morale is broken, it will rout and attempt to escape the battlefield. Broken units may regain morale if the balance of power changes, so to ensure these units will not remain a threat, players ought to chase them down with light cavalry. Infantry units may engage in both firefights and melees, cavalry can generally only fight in a melee with the exception of mounted infantry and missile cavalry while artillery units are best used to hit targets from afar. The Creative Assembly also implemented a feature wherein while playing a campaign, several notable commanders, including Napoleon himself, instead of being killed on the battlefield, are wounded and sent back to the faction's main capital.
A new physics system had been implemented for the real-time battles, so that when cannonballs hit the ground, for instance, they leave impact craters. Gunpowder smoke lingers and reduces visibility in protracted engagements. Mike Simpson, The Creative Assembly's studio director, reported that there are a number of environmental factors that affect battlefield tactics: gunpowder backfires when it rains, and the elevation of landscape affects the range of munitions. Individuals within a unit now vary to a greater degree, and are no longer as generic as in previous titles in the series.[4] The campaign map is narrower in focus, but more detailed than Empire's campaign map. Turns in Napoleon: Total War represent two weeks, while previous titles sported turns that were the equivalent of at least six months. Additionally the game's artificial intelligence system had been modified.[5] There was also a new uniform system that includes approximately 355 non-editable uniforms that has so far never been released, casting a doubt of its creation.[6]
In addition, Napoleon: Total War contains several new multiplayer features and a voice command utility to speak to other players via Steam. Unlike previous Total War titles, there is now the option for a 'drop-in' multiplayer campaign mode: when playing a campaign against the computer, it is possible to allow another user to join via a lobby and take control.
Multiplayer[edit]
The multiplayer mode has a campaign mode. Multiplayer drop-in battles allows to fight human opponents in the single player campaign battles.[7] Steam achievements, game play bonuses and voice communications are also available.
Marketing and release[edit]
Napoleon: Total War was first revealed on 19 August 2009.[8] The game was meant to be the first in an all-new story driven branch of the Total War series. On 10 March 2010, a demo was released via Steam featuring a playable version of the Battle of Ligny.
Retail versions[edit]
Napoleon was initially released in four different retail versions: Standard edition, Limited edition, Imperial edition, and the Emperor's edition. All boxed versions include the 'Elite Regiment' pack, a collection of five extra units; any edition bought on Steam does not include this unit pack.
Pre-orders made via the Steam content delivery system included another special unit: the Royal Scots Greys.[11] Orders made via certain retailers likewise included various special units: HMS Elephant, Towarczys, and the Grand Battery of the Convention[12]
Downloadable content[edit]
The first downloadable content for Napoleon, the Imperial Guard Pack, was released on 26 March 2010 for free. It added to the game several new units such as Napoleon's Polish Guard Lancers and an alternate version of the Battle of Waterloo scenario, with the British as the playable faction.[13] The Creative Assembly released the Coalition Battle Pack on 6 May 2010. It contains six new units: Lifeguard Hussars, Coldstream Guards, Archduke Charles' Legion, Luetzow's Freikorps, Life Hussars, and the Semenovski Lifeguard. Additionally, it also includes a scenario featuring the Battle of Friedland.[14]
A downloadable campaign, The Peninsular Campaign, was announced on 25 May 2010.[15] It was eventually released on 25 June 2010 via Steam. Featuring an enlarged map of the Iberian peninsula, new units (such as Guerrilla units that can be placed outside a player's deployment zone before a battle), agents, technologies, and gameplay mechanics, this new campaign, as its name implies, focuses on the Peninsular War.[16]
One of the features advertised for Napoleon was a uniform editor. Upon release The Creative Assembly announced that the uniform editor would be delayed; while it was not advertised 'on the box', it was advertised as a feature by all online retailers (including Steam) and the official game website. Five months after Napoleon: Total War's release, mention of the uniform editor was removed from the game's list of features on its official website; it is, however, still being advertised on most online retailers selling the game. Almost eight months after the game's release, Mike Simpson stated that the original uniform editor was never meant for public use, and that The Creative Assembly was making a unit editor capable of both editing and creating new units. This new unit editor was scheduled to be released in the first quarter of 2011.[17] To date no further reference to the uniform editor has been made and it is now seen by fans as unlikely to be released in the future.
Reception[edit]
Upon release, Napoleon: Total War received positive reviews. The game and its developers alike were praised for a number of graphical and AI improvements, along with the new campaign features and multiplayer modes.
IGN remarked that the 'tactical battles are still some of the most amazing we've ever seen in any game.'[25]Gameplanet came to the same conclusion, stating that 'graphically, the battles leave Empire in the dust, featuring five times more particles per effect.'[26]GameSpot praised the interface, saying that '[it] never feels cluttered, and the bulk of the screen is always devoted to the action.'[23]
Other aspects of the game received a mixed reaction. According to Eurogamer, despite occasionally poor decision-making 'the AI will still hold its own,' and provides players 'with a challenge that suits the difficulty.'[22] Other criticisms focused upon the somewhat linear story-mode campaigns, the duration of naval engagements and the stability of the game's Netcode.[22] Actiontrip commented that 'while still a good strategy game, Napoleon: Total War seems to offer less freedom to players in terms of how they can resolve various battle situations.' Tom Chick, in his GameSpy review, gave the game a 2.0 out of 5, citing 'Bad AI' and the game 'feel[ing] like a re-skinned Empire' for the score.[24] Game Revolution felt the same, noting that 'the problem Napoleon has is that it's not just like Empire, it is and only is Empire..It feels like an expansion at best, yet it's being sold like it's a brand new game.'
Despite the complaints, most of the reviews were ultimately favourable to Napoleon, with the game earning an aggregated score of 81% at Metacritic[19] and 81.61% at GameRankings.[18]
The game was awarded Best PC Game at Milthon European Game Awards in Paris on 22 September 2010.[28]
Score composers Richard Beddow, Richard Birdsall and Ian Livingstone won the British Ivor Novello Award for Best Original Video Game Score on 19 May 2011.[29]
References[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Napoleon:_Total_War&oldid=904297658'
Napoleon BonaparteThere are few historical figures better suited to the Total War series than Napoleon Bonaparte. Apart from his genius as a statesman he was an extremely talented military commander. He took France from the chaos of revolution to the brink of world domination. There are various gameplay options on offer here and you can read all about them in our Napoleon: Total War review. In this article series we focus on the single player campaign as you take on the role of Napoleon himself and relive his historical exploits. His campaigns have been divided into chapters which consist of select snippets from his extraordinary life starting in 1778 and going through to 1815 and the Battle of Waterloo. Napoleon: Total War Campaign TutorialThe first chapter in this journey is also the campaign tutorial and it serves as an excellent introduction, both to the man himself and to the game mechanics. There are a few changes from earlier releases so even Empire: Total War veterans will get something from the tutorial. It also covers the early life and rising career of our diminutive demagogue. Covering the years 1778 to 1793 the campaign tutorial is a gentle beginning. Napoleon spent the early part of his life on his native Corsica and was packed off to the mainland for a proper education. The story unfolds via your advisor, Louis Alexandre Berthier. Your first task is to master the basic camera controls for the world map and move Napoleon to the port so he can board a ship and touch down on the continent. Diplomacy, Construction and ResearchOnce Napoleon is back on dry land the advisor sets a series of tasks designed to show off the various options open to you during the campaigns. Youâll head north and sign a trade agreement with Switzerland for a first look at the diplomacy side of the game. The next task is to head for Reims and build a college at the nearby town of Brienne. With the college built you can begin some research and youâll find you can use a Gentleman unit to enter the college town and speed up the development of your first research target â National Debt. Building the MilitaryCapital city, Paris is next, perhaps the place Napoleon was to leave the greatest impression on. Youâll construct a cannon unit. Your first piece of artillery and indeed it was artillery placement and use that sparked Napoleonâs rise as a respected military man. Youâll move on to Dijon, recruit some infantry and then deal with your first bit of unrest as a riot breaks out in Paris. Napoleon was virtually unbeatable on land but had less skill when it came to naval battles. Nevertheless there is a naval element to the game and youâll have to construct a dockyard and commission a large ship to blockade a Sardinian port and sue for peace. Tutorial Finale at ToulonThe finale of the campaign tutorial involves sneaking a Spy unit into Toulon, building up a decent army and driving the British out. There are only a couple of infantry units camped in Toulon under a British general so you wonât need much firepower to get a victory. It is worth auto-resolving the battle as your advisor suggests because that way youâll earn an achievement for completing a campaign by only using auto-resolve. Auto-resolve is not something youâll want to do often in later campaigns. With the successful capture of Toulon the tutorial ends and you can get stuck into the game proper. The next challenge that lies ahead is the fractured land of Italy and a belligerent Austrian enemy. This post is part of the series: Napoleon: Total War Campaign
This is a complete guide to the single player Napoleonic campaigns.
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