TrueSpace (styled as trueSpace) was a commercial 3D computer graphics and animation software developed by Caligari Corporation, bought-out by Microsoft. As of May 2009, it was officially discontinued, but with some 'unofficial support' up to February 2010.
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History[edit]
The company was founded in 1985 by Roman Ormandy. A prototype 3D video animation package for the Amiga Computer led to the incorporation of Octree Software in 1986. From 1988 to 1992, Octree released several software packages including Caligari1, Caligari2, Caligari Broadcast, and Caligari 24. Caligari wanted to provide inexpensive yet professional, industrial video and corporate presentation software. In 1993 Octree Software moved from New York to California and became known as Caligari Corporation. In 1994 trueSpace 1.0 was introduced on the Windows platform. In 1998 an employee inadvertently left a copy of the trueSpace 4.0 sourcecode on the company website's public FTP server. The sourcecode was released to the internet by the piracy release group REVOLT. [1]In early 2008, the company was acquired by Microsoft and trueSpace 7.6 was released for free.[2]
As of May 19, 2009, Ormandy announced that TrueSpace had been discontinued:
Dear Caligari customer,
You may have heard that Microsoft Corporation, reacting to difficult business conditions, has been evaluating many of the products it produces and making the difficult decision to reduce investment in certain areas.
It is with regret that I have to tell you that trueSpace is one of the products affected. As a consequence, you will see reduction or elimination of services offered for trueSpace. For example, there will be no phone or email support offered for trueSpace by Microsoft, and our web site may also be affected. While the dates are not absolutely fixed, some services and contacts may come to an end as early as Friday May 22, 2009, while others will continue as long as possible with no firm cutoff date available yet.
— Roman Ormandy[3]
Elsewhere he thanks everyone, urges people to download all the free software as soon as possible.
After 2010, many of the talented developers helped develop Microsoft's 3D Builder application available for free in the Windows Store. There are many similarities between 3D Builder and the original TrueSpace product even though the former is aimed at a consumer level.
Overview[edit]
TrueSpace was a modeling/animation/rendering package. It featured a plug-in architecture that allowed the user to create tools to enhance the core package. TrueSpace was last at release version 7 (also known to its users as tS7). Point upgrades had brought it up to version Rosetta Beta 7.61 and had added new modeling features. It also had an interface that beginners found easy to learn.
Caligari had enhanced the modeling, surfacing and rendering capabilities of TrueSpace, and the latest version TrueSpace7 allowed all aspects of real-time design, modeling and animation within a virtual 3D space shared by remote participants over the broadband internet. The TrueSpace7 collaboration server enables multiple participants to connect to a shared 3D space to create and manipulate shared content in real-time.
Features[edit]
One of the most distinctive features of trueSpace is its interface, using mainly 3D widgets for most common editing operations. trueSpace can also be scripted, using Python for creating custom scripts, tools and plugins. trueSpace7 introduces the use of VBScript and JScript as scripting tools for developing plugins and interactive scenes. trueSpace is also known for its icon heavy interface which was drastically overhauled for version 7 onwards. While staff at Caligari had originally made them 'inhouse' during the creation process of earlier releases, trueSpace 7 had a new set of icons made by Paul Woodward, a freelance designer and illustrator.
Capabilities of the software include creating visualizations and animations with realistic lighting (through the use of radiosity, HDRI and Global Illumination) and organic modelling using NURBS, subdivision surfaces and metaballs.
The software has several native formats: RsScn for scenes, RsObj for objects, RSMat for materials, rsl for layouts, RsLgts for lighting, etc. Older formats native to trueSpace6.6 and earlier are also supported, e.g. one for standalone objects (with the file extension .cob), and another for the scenes (with the file extension .scn). Objects in trueSpace can be embedded in Active Worlds. In addition to its native formats, trueSpace can also import and export several additional model types.
Modeling[edit]Rendering and surfacing[edit]
Currently TrueSpace has two native internal rendering engines and also support for DX9 pixel shader output quality images alongside the traditional style Render engines. These engines are:
TrueSpace7 also includes support for the VRay rendering engine.[6][7]
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Rendering[edit]
Surfacing[edit]Caligari Gamespace 1.0 Download For Windows 10
See also[edit]References[edit]
Caligari Gamespace 1.0 Download For LaptopExternal links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=TrueSpace&oldid=903003360'
From Caligari:
This is the full working version--nothing removed or crippled, no time limits or watermarks. Features include: Powerful point editing, smoothing, sweeping, and deformation tools; amazing metaballs and plastiform tools to create organic shapes; multiple spot, local, and infinite lights; full physics simulation engine; bones, skinning, and inverse kinematics for character animation.
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A large number of file import and export formats add to the flexibility and compatibility with other programs. Output formats include rendered stills, animation, or VRML. A very active community provides support and interaction. Large selections of 3rd party plug-ins provide extra capabilities.
What do you need to know about free software?
February 2, 2004 - 9:00pm
New version adds direct support for leading game engines, expanded export formats and free tutorials for getting started in game content creation.
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Caligari, award-winning producer of 3D modeling and animation software again expanded its 3D game content creation environment, gameSpace, with the release of version 1.5, the company announced today. The new version includes support for three leading game engines, additional game export formats and a variety of time-saving, workflow-enhancing features. Caligari also announced availability of a level exporter, sold separately, which enables gameSpace to be used as a level creator and editor.
gameSpace provides everything needed for start to finish, professional-quality game content creation. Version 1.5 underscores Caligari's commitment to becoming the leading game graphics-authoring platform for independent game developers and enthusiasts, with a product that provides unrestricted 3D graphics creation power and unlimited export to most major game formats and engines at an affordable price. gameSpace costs USD 299.00.
gameSpace opens the world of game content to anyone with talent, said Caligari Vice President of Business Development and Strategy, Chris Rogne. gameSpace's immersive first-person-perspective environment is instantly familiar to game-players, reducing the learning curve and speeding development of sophisticated 3D characters, weapons, vehicles, environments and more. We're also helping newcomers learn and get games to market faster via free tutorials, 3D model libraries, and an extremely active and supportive forum community.
gameSpace 1.5 adds direct support for three more of the leading independent game engines: Blitz, Torque and 3D GameStudio A6 in addition to existing support for GameCreator's DarkBASIC. gameSpace also enables direct export of 3D models created in gameSpace to leading game formats including Unreal Tournament, Half Life, Quake 3 and Direct X. Additional game formats supported include: Half Life SMD, Genesis 3D BDV, Genesis 3D MOT, Unreal / UT 3D, Serious Sam LWO / SCR, Serious Sam SKA, The Sims SKN, GameStudio A5 MDL, GenEdit 3dt exporter, and RAW.
A new level exporter for gameSpace, sold separately for USD 49.00, enables the export of an entire scene as a 3D game level, including geometry, textures and lights. In addition, the level exporter enables the import of textures from WAD files into the gameSpace texture library. All materials - whether image, color or procedural - are converted into mipmapped game image textures and exported in the correct format for each system. The level exporter turns gameSpace into a level editor, simplifying and speeding the creation of levels as well as adding another dimension of graphics and workflow control to the gameSpace environment.
Modeling, texture and animation capabilities in gameSpace are provided through an included game-optimized version of trueSpace 6.6, Caligari's flagship 3D modeling product. Modeling features include polygon modeling/point editing for in-game content, and Subdivision Surfaces for producing high polycount versions.
A high-quality rendering engine supports full rendering to any image size, with no watermarks, for production of promotional artwork, background images, beauty renders, 2D sprites, etc. Images can also be rendered using advanced procedural shaders turning gameSpace into a powerful texture creation tool. Finished textures can then be placed back onto 3D models with precision, control and flexibility using included texture-mapping tools.
Animation tools include IK and bones to enable precise control over joints with realistic movement. gameSpace also includes a powerful non-linear editor, greatly simplifying the creation of complex animation sequences.
To buy or find more information on gameSpace follow the download tab above.
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