LucasArts' Star Wars Battlefront II is less than two weeks away and fans of multiplayer games and the movie series alike have been demanding more information with increasing intensity. After all, when the sequel to one of 2004's best-selling games comes equipped with smarter CPU teammates, better enemy AI, and a stronger focus on plotlines, why wouldn't you want to know more about it?
By Jeremy Dunham
This week, our focus is Battlefront's special units -- dedicated soldiers that are all about close combat and are unique to each faction. From Spies and jet troopers to Wookiees and Droidekas, there's a little something different for everybody in Battlefront II. Listed below are the official descriptions for each character type, along with an exclusive new screenshot and 30-second clip that shows what each individual warrior can really do. Just click the image next to each character to check the movies out!
Dark TrooperEven the elite 501st Legion has its champions. Dark Troopers, both swift and deadly, are a fearsome enemy. Their jetpacks give them the advantage of surprise, while their Arc-Caster can bring groups of enemies to their knees. Only the most battle-hardened troopers have the skill to climb to their elite ranks. Do you have what it takes? Imperial Officer It takes a special kind of trooper to lead the 501st. Someone who's strategic, team-oriented, and merciless. Lead your troops into the heart of battle, and inspire them to fight in the name of the Empire. Unleash a volley of mortars or pinpoint a target with your sonic blaster. Your orders are clear, and you must lead by example - take no prisoners. It's time to lead the 501st -- and the Empire -- to victory! Wookiee Relentless, fierce, loyal, deadly. One word can summarize all of these attributes: Wookiees. It is said that when you face a Wookiee, you face two enemies: the Wookiee himself and the Wookiee's rage. Grab your bowcaster and meet your enemy on the field of battle. Bring honor to your people, and show these Imperial tyrants why it's unwise to upset a Wookiee. Bothan Spy Let no one see you, and leave no trace of your presence. This is the motto of the Bothan Spy -- masters of stealth and subterfuge. Cloak yourself behind enemy lines, disintegrate any opposition you face, and sabotage their base of operations. It's your job to pave the way clear for your comrades. Their lives and the fate of the Rebellion rest on your shoulders. Jet Trooper Some believe pilots rule the sky. Those who have battled Jet Troopers and lived believe otherwise. Whether on solid ground or in the air, the Jet Trooper is a powerful enemy to confront. Armed with a high-powered energy launcher, the Jet Trooper does not discriminate potential targets. Soft bodies, droids, vehicles -- they're all fair game to a Jet Trooper. Clone Commander Bred to think more freely and imbued with enhanced tactical abilities, Clone Commanders are super soldiers quite literally born to lead Republic infantry. Equipped with a high rate-of-fire projectile cannon, Commanders are capable of shredding through several droids within seconds. Along with the inherent ability to boost the morale of all clone troopers, a Clone Commander's sole purpose in life is to bring victory to the Republic. The tools are at your disposal. Can you handle the responsibility? Droideka Cold, calculating, and fearless, Droidekas aren't interested in simply defeating their enemies - they intend to completely annihilate them as well. Armed with huge twin blasters and a personal deflector-shield generator, it can take an entire squad of infantry to successfully assault a skilled Droideka. Victory by any means necessary -- this is the single-minded goal of the Droideka. MagnaGuard Personally trained by General Grievous, the MagnaGuard is the elite soldier of the Confederate army with one simple task in mind: the destruction of its enemies. Whether it's through the use of its light rocket gun, the poisoning of a sentient mind, or barraging its enemies with a mortar cannon, the MagnaGuard is capable of assaulting both infantry and vehicles with deadly effect. It's time for a change of regime, and General Grievous is counting on your battle prowess to lead the way to victory.
Star Wars: Battlefront II is a first- and third-person shooter video game based on the Star Wars film franchise. Developed by Pandemic Studios and published by LucasArts it is a sequel to 2004's Star Wars: Battlefront and the second game in the Battlefront series. The game was released in PAL regions on October 31, 2005, on the PlayStation 2, PlayStation Portable (PSP), Microsoft Windows, and Xbox platforms, and in North America on November 1 of the same year. It was released on the PlayStation Store on October 20, 2009, for download on the PSP. The PSP version was developed by Savage Entertainment.
The game features new vehicles, characters, game mechanics, maps, and missions compared to the original Battlefront. Unlike its predecessor, Battlefront II features a more narrative-based campaign, retelling portions of the Star Wars story from the point of view of a veteran Imperial Stormtrooper, reminiscing about his tour of duty in service of both the Galactic Republic and as part of the Galactic Empire. Gameplay additions over Battlefront include the use of Jedi, additional game modes such as hero assault, and objective-based space battles.
Battlefront II was well received, with the PlayStation 2 and Xbox versions scoring in the mid 80s at aggregators GameRankings and Metacritic. The PC version scored slightly lower at both sites, scoring a 76.60% at GameRankings and 78 at Metacritic. The PSP version was the worst received, scoring 70.93% at GameRankings and 69 at Metacritic. Reviewers generally praised the narrative-based story; however, some felt that the upgrades from the original were not enough to merit the price. Like the original game, it was a commercial success.
GameSpy Technology scheduled a shut-down across all titles using the service for May 31, 2014, which included Star Wars: Battlefront II for PC, PS2, and Xbox.[1]Electronic Arts announced it would extend support for Battlefront II until June 30, 2014.[2] The extended support ended on July 25, 2014, taking all GameSpy online video games across all platforms offline. The Windows version was added to a list of supported games on GameRanger on May 31, 2014, which allows for continued online play.[3] On October 2, 2017, multiplayer for the Windows version was again enabled, allowing for Steam and GOG cross-play.[4][5][6] As of April 26, 2018, Battlefront II is now backwards compatible on the Xbox One and has enhanced graphics for the Xbox One X. The DLC that originally came out exclusively for the original Xbox version of the game was released for the Xbox One version in June 2019.
Gameplay[edit]
Battlefront II is fundamentally similar to its predecessor, albeit with the addition of new gameplay mechanics. The general objective in most missions is to eliminate the enemy faction. Like its predecessor Star Wars Battlefront, the game is split into two eras: the Clone Wars, with battles taking place between the Galactic Republic and the Confederacy of Independent Systems, and the Galactic Civil War, where battles between the Rebel Alliance and Galactic Empire take place. Players have the ability to choose between six classes during gameplay. Four class types are common to all factions; infantry, heavy weapon, sniper and engineer.[7] In addition to the four standard classes, each faction has two unique classes which unlock by scoring a predetermined number of points. For the Rebellion faction, the Bothan Spy and the Wookiee; for the Empire, The Officer and The Dark Trooper; for the Republic, the Commander and the Jet Trooper; and for the CIS, the Magnaguard and the Droideka.[8]Battlefront II also features heroes - a special class that allows the player to control iconic characters from the Star Wars universe. Heroes serve as a bonus to players, and are unlocked by meeting certain criteria, such as earning a certain number of points. Differences between Battlefront II and its predecessor include the ability to sprint and the ability to roll forward.[9] In addition to utilizing heroes in conquest matches, the game also features a hero assault mode in which heroes are pitted against villains in a team deathmatch format.
Campaign[edit]
In Battlefront II players can battle in space and engage in ship-to-ship combat. Players sabotage enemy capital ships externally by firing at vital systems, or on foot by landing in the enemy hangar.
Whereas Star Wars: Battlefront's campaign featured missions dependent on the chosen faction, Battlefront II contains only one campaign, called Rise of the Empire, which is found in every version of the game except the PlayStation Portable (PSP).[10] This set of missions is presented as the narration from a veteran of the 501st Legion, beginning with an attack on the planet Mygeeto during the Clone Wars and ending with the assault on Hoth as depicted in The Empire Strikes Back.[11] There are a total of 18 missions, four of which are optional space missions.
The PSP version of Battlefront II does not feature the Rise of the Empire campaign. Instead it features three single-player Challenge modes: Imperial Enforcer, Rogue Assassin, and Rebel Raider.[12] In Imperial Enforcer, the player is sent to eliminate indigenous species on several given planets, such as Gungans on Naboo and Ewoks on Endor.[12] Rogue Assassin requires the player to eliminate all Imperial officers on a given sets of planets. Bonus points are awarded for any other kills.[12] Finally, Rebel Raider tasks the player with locating specific objects in a map and returning them to a designated drop point, similar to Capture the flag.[12]
Galactic Conquest[edit]
Like its predecessor, Battlefront II includes Galactic Conquest. In this mode, the player commands a fleet throughout the galaxy conquering and protecting planets, much like a game of Risk. When two opposing forces reach the same planet, the game switches to the traditional perspective, and the player must eliminate the enemy faction to gain control of that planet. Players gain credits for performing well which can be used to buy new character classes, a new fleet, or bonuses that provide additional support when attacking or defending a planet.[7] While the PlayStation 2 and Xbox versions allow cooperative and competitive battles in Galactic Conquest mode through splitscreen gameplay, the PC version does not.
Instant Action[edit]
In Instant Action players can choose from any of the game's 24 maps, as well as any available eras and modes. Four other modes are included in addition to the traditional Conquest mode that was found in Star Wars: Battlefront; Hunt mode, Capture the Flag (CTF), which is available in 1-flag and 2-flag variants, Hero Assault and Space Assault.[11]
In Conquest mode, players are required to capture and hold strategic points on the map, known in the game as command posts.[13] Players capture command posts by standing near one until its holograph transitions to blue, indicating it is held by their forces.[13] Players can capture both enemy command posts, which are designated red, and neutral command posts, which are white. For enemy command posts, enemy units can continue to spawn in the area until the post is de-energized and turns white. When all command posts belong to a given team, a twenty-second timer begins in which the opposing team must de-energize a command post or they lose. Alternatively, if one team eliminates all opposing reinforcements, they win.[11]
Patent design for the leader t2 rifle. The Leader T2 MK5 Series weapons were chambered for the 5.56Ã45mm NATO cartridge and manufactured by Leader Dynamics of Smithfield, NSW, Australia (1978-1982/1983). The Leader was the brainchild of weapons designer Charles St. George.It was originally a contender for a 5.56 mm Australian military service rifle to replace the then-issued Lithgow L1A1-F1 SLR and Colt M16A1 rifles.
In Hunt mode, players take on the role of the species indigenous to the chosen planet, or of a faction opposed to that species. The object when playing as the indigenous species is to repel the opposition, or to eliminate the indigenous species if playing as the opposing faction.[11] In 1-flag CTF, both teams attempt to take a common flag and capture it at the enemy's base. This mode is the only one available on ground maps as well as in space.[11] 2-flag CTF tasks players with stealing the enemy's flag and returning it to their base for points.
In Hero Assault, players control iconic Star Wars characters which are divided into two teams, heroes and villains. The sole objective is to be the first team to reach the number of required points, with each kill granting one point.[11] Space Assault allows players to control a starfighter in order to destroy critical systems on the enemy's capital ship or destroy other enemy starfighters for points.[7] The systems of an enemy capital ship can be destroyed in a starfighter by firing at key areas of the ship. Alternatively, players can land in the enemy hangar and sabotage critical systems internally. The game ends when one team has reached the required number of total points.[11]
Plot[edit]
The game is told as an autobiography, with an unknown veteran clone trooper recounting the many battles of the 501st Legion. The 501st begins as part of the large clone army of the Galactic Republic, with the game's tutorial covering the unit's first battle against the Separatist forces during the battle of Geonosis, the very first battle of the Clone Wars. The campaign then skips to the last battles of the war, 3 years later.
The first one of these battles is the battle of Mygeeto, where Supreme Chancellor Palpatine of the Republic commands the 501st to destroy an advanced energy generator defended by Separatist forces. During the battle, the clones are led by Jedi Master Ki-Adi Mundi, who helps them significantly in succeeding with their mission. However, unknown to Ki-Adi Mundi or any other Jedi, Palpatine has ordered the legion to collect the remaining samples of the generator to help power his future space station, the Death Star.[14] Meanwhile, the Separatists attack the Republic's capital, Coruscant, and capture Palpatine, resulting in a massive space battle above Coruscant. The 501st take part in the battle as well and are ordered to clear the way of Separatist forces for Jedi Master Obi-Wan and his apprentice Anakin Skywalker, who infiltrate the Separatists' capital ship and rescue Palpatine.
On Felucia, the 501st exterminates a small infestation of Acklay inhabiting the planet and fixes an AT-TE they ambushed and damaged, before eliminating the CIS presence in the area, with help from Jedi Master Aayla Secura. Later, on the planet Kashyyyk, the Republic engage a huge CIS fleet in space, with the 501st helping clear a safe path for the Republic forces to land on the planet, although they lose many troopers during the battle. Planetside, the 501st defends a vital Wookiee base from a numerically superior enemy army and, with the support of the Wookiees and Jedi Master Yoda, the Separatists are defeated and the invasion is repelled.
In the final mission of the Clone Wars era, the 501st joins the clone forces led by Obi-Wan Kenobi on the planet Utapau to help them with the attack on a major CIS stronghold. During the battle, the 501st encounters the Separatists' leader General Grievous, but they manage to chase him away and then take over the CIS base, while Obi-Wan battles and kills Grievous, thus assuring the Republic's victory. With Grievous dead, the Republic is very close to finally winning the Clone Wars and restoring peace to the galaxy. However, immediately after the victory on Utapau, the 501st returns to Coruscant, where Palpatine orders the execution of Order 66. While numerous clone troopers betray and kill their Jedi generals across the galaxy, the 501st participate in the attack on the Jedi Temple on Coruscant, where they massacre all the remaining Jedi guarding their temple, with the help of a new Sith Lord, Darth Vader. With the Jedi Order finally wiped out, Palpatine takes over the galaxy and transforms the Republic into the first Galactic Empire, with him as the Emperor and ruling with an iron fist.[15]
With this newly established Empire in power, the 501st becomes known as Vader's Fist, Darth Vader's personal army, and, under their new leader, is assigned to various missions to strengthen the Empire's power. First being sent to Naboo to force a regime change by assassinating the Queen and several surviving Jedi Knights seeking protection, the 501st are succesful in this mission and thus the Empire later entrusts them with destroying a droid manufacturing facility on the planet Mustafar that was reactivated by a Geonosian named Gizor Delso, who betrayed the Empire and is now trying to build his own army to overthrow it. The 501st arrive on Mustafar and, after a space battle with Gizor's forces, they eventually land on the planet's surface and destroy the facility, while also killing Gizor and his entire legion of battle droids. [16] Shortly after, upon learning that the Kaminoans have also betrayed the Empire and created a new batch of rogue clones, the 501st is ordered to destroy their cloning facility on Kamino. The 501st battles the altered clone army and eventually succeeds in their mission, destroying the facility and killing every remaining rogue clone, with the help of the bounty hunter Boba Fett. After this incident, the Empire stops producing clones and instead begins recruiting people from across the galaxy to strengthen their army, thus making the 501st one of the few remaining legions within the Empire made up entirely of clones.
With the Galactic Empire firmly established in the ashes of the Republic, the 501st receive orders to be stationed on the Death Star. During their watch a prison break is initiated and, although the 501st battles and kills most of the escaped prisoners, a small group of rebels manage to escape with some vital imperial plans. Tasked to recover the stolen plans, the 501st searches a rebel base on Polis Massa, killing every Rebel standing in their way, but the plans are nowhere to be found. The search eventually leads the 501st to the Tantive IV rebel starship where, with the help of Darth Vader himself, the legion manages to either kill or capture everyone aboard, including the Rebel sympathizer Princess Leia. However, the plans are still transmitted and, despite the Empire's best efforts, eventually arrive into the hands of the Rebel Alliance, which then uses them to succesfully destroy the Death Star, killing many soldiers still stationed inside, including numerous members of the 501st.[17]
The Empire retaliates to the destruction of their battle station by launching a massive attack on the Rebel Alliance's base on Yavin IV, with the 501st taking part in the battle as well, proud to finally avenge all their brothers who died on the Death Star. After a space battle with the Rebel Alliance's fleet, the 501st take the battle on the ground, where they fight their way through the Rebel forces until reaching their base, which they seize and kill everyone inside, thus assuring the Empire's victory and severely weakening the Rebel Alliance. In the final mission of the game, the 501st is pressed into crushing the weakened Rebel Alliance, with the Empire having located their Echo Base on the planet Hoth. The 501st battle their way through the icy fields of the planet and eventually arrive and take over the Echo Base, before destroying the last transports carrying what's left of the Rebel Alliance, once again with the significant help of Darth Vader. The Empire is victorious and the Rebels are finally defeated, but, although the clone narrator proudly proclaims that the Rebellion is finished, the game follows the plot of The Empire Strikes Back and the Millennium Falcon escapes Hoth, meaning that there is still hope for the Rebel Alliance.[18]
Development[edit]
James Arnold Taylor (top) and Tom Kane (bottom) return to voice Obi-Wan Kenobi and Yoda in Star Wars: Battlefront II. The actors have voiced these roles several times in the Star Wars universe.
Star Wars: Battlefront II was announced on April 21, 2005, during Star Wars Celebration III held in Indianapolis, Indiana.[19] Developer Pandemic Studios used their in-house engine, known as Zero to develop Battlefront II. The engine was used in Pandemic's other two Star Wars titles, Star Wars: The Clone Wars and the game's predecessor, Star Wars: Battlefront. As with BattlefrontLua was utilized as the game's scripting language. Battlefront II's release date would be set to coincide with the DVD release of Revenge of the Sith, similar to how Battlefront coincided with the release of the original trilogy on DVD.[20] An Xbox demo of Battlefront II was also included on the Revenge of the Sith extras DVD to further promote the game.[20] LucasArts looked to the fans for inspiration for Battlefront II, browsing forums and using other means to provide feedback for the sequel.[21] Josh Resnick, founder of Pandemic Studios noted that it was difficult to get assets from Revenge of the Sith in order to build the related in-game assets.[22] Peter Hirschmann, vice president of product development at LucasArts, detailed the immense efforts required to get the game to a playable state on the PlayStation Portable. 'It was a huge 'pop the champagne' day if you got back one whole frame a second,' he stated. LucasArts Engineers working on Indiana Jones and Star Wars development teams were brought in to help optimize game code.[22]
Bob Bergen voices Luke Skywalker, having voice doubled for Mark Hamill in previous Star Wars games such as the Star Wars: Rogue Squadron series.[23] Voice actor Corey Burton recorded lines for Count Dooku, a role he has played in other Star Wars games as well as the Star Wars: The Clone Wars animated series.[23] Obi-Wan Kenobi is portrayed by James Arnold Taylor, who played the role in the 2002 game Star Wars: The Clone Wars as well as the cartoon series.[23]Scott Lawrence, known for his role as Sturgis Turner in the television series JAG, also returns to voice Darth Vader, a role he has portrayed since the 1990s.[24] Other veteran Star Wars voice actors such as Tom Kane, Steve Blum and T.C. Carson also provide voice overs. Temuera Morrison portrays his signature roles Boba Fett, Jango Fett and the game's clone trooper narrator, but does not provide the in-game clone chatter as he did in Battlefront.[23]
On February 15, 2006, Pandemic released a patch for the PC version, which included support for mods and general improvement to the game.[25]Mod tools for the Windows version of the game were subsequently released on February 21, 2006.[26] Included in the download were many of the game's assets, several tutorials, and the tools required to make content for the PC version of the game. A plugin for Softimage XSI included in the mod tools allows users to create new 3D models and animations for the game. The Battlefront II mod tools provide a wider range of capabilities to the end user than the original Battlefront, allowing a user to create anything from user interface changes, to additional gameplay levels, to large-scale modifications. The original assets used to build the retail version of the game were shipped with the mod tool package that was released and allowed users to either modify an existing level or create an entirely new map from scratch. Subsequently, modifications have been created which expand the game further into the Star Wars expanded universe, adding additional locales, characters, Star Wars eras, and fan-created stories.
On December 19, 2005, LucasArts released the first of two downloadable packages for the Xbox version of Battlefront II. The free content added the Hero Assault mode to Kashyyyk.[27] Another Xbox Live download was made available on January 31, 2006, which added two new hero characters, Kit Fisto and Asajj Ventress, as well as four maps from the original Star Wars: Battlefront; Yavin 4: Arena, Bespin: Cloud City, Rhen Var Harbor and Rhen Var Citadel. In addition, Hero Assault modes were also added to Coruscant, Mygeeto, and Naboo. It sold for USD $4.99.[28] The downloadable content is no longer available as the original Xbox Live servers were shut down on April 15, 2010.[29] In late March 2006, the game was added to the Backwards Compatibility List for the Xbox 360, and is now playable on both the original Xbox and the Xbox 360.[30] On May 4, 2014, it was announced that the Star Wars: Battlefront II Online servers hosted by GameSpy were closing down on May 31, 2014. The Windows version was added to a list of supported games on GameRanger on May 31, 2014, which allows for continued online play.[3][31] On October 2, 2017 a patch was released for the Windows version of the game which re-enables multiplayer and allows for Steam and GOG cross play,[4][5][6] with a second patch released on January 3, 2018, which featured minor bug fixes and performance optimizations. A Disney spokesperson told Polygon that GOG Galaxy was 'handling the back end for the gameâs online play, including the development of patches.'[32]
Reception and sales[edit]
Battlefront II was well received overall. The highest aggregate scored was for the PlayStation 2, which holds an 84% at GameRankings and an 84/100 at Metacritic.[33][37] The Xbox version ranked similarly, with 84% at GameRankings and 83/100 at Metacritic.[34][38] The PC and PSP versions scored slightly lower, with a 75% and a 78/100 for the PC and the PSP a 71% and 69/100 at GameRankings and Metacritic, respectively.[35][36][39][40] It placed sixth in overall sales for 2005, according to the NPD Group.[64] The PlayStation Portable version sold over 500,000 copies.[22] It was listed as the second most-played Xbox title in 2007,[65] and placed third in 2008.[66] In 2009Star Wars: Battlefront II reclaimed second place once more.[67] The PlayStation 2 version received a 'Platinum' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[68] indicating sales of at least 300,000 copies in the United Kingdom.[69] The game's sales totaled 6 million copies by 2007.[70]
Battlefront II was praised not only for having a much more engaging single-player storyline,[57] but also for fixing many of the issues that plagued the original. Reviewers noted a slight improvement in the intelligence of AI units and praised new varied objectives to obtain victory.[57]PlayStation World argued the strengthened single-player campaign was 'unrelenting' and always a good challenge.[71] Publications found the inclusion of space battles a welcome addition; however, GameSpot argued the addition of Jedi, though looking 'good on paper', did not end up 'feeling as epic' as expected.[47]
Game Revolution argued if the multiplayer was taken away, even the new campaign was not enough to make Battlefront II worth the buy.[9]IGN claimed the game suffers from problems remaining from the original Battlefront, such as a lack of challenging AI characters in single player mode. Computer-controlled opponents and allies tend to run headlong into gunfire, wander off ledges, and walk into walls. IGN felt that these, along with redundant use of planets featured in previous Star Wars settings, were problems carried over from the original.[57]X-Play hosts Adam Sessler and Morgan Webb gave the game a 4 out of 5, but criticized the online multiplayer.[72]
Non-video game publications praised the quality of the game. CiN Weekly gave it a score of 92 out of 100 and stated 'The improved single-player games are worthwhile enough on their own, but if you can find well connected online matches, multiplayer games will keep you addicted for months.'[62]The Sydney Morning Herald gave it a score of four stars out of five, saying, 'Space conflict complements ground-based action beautifully and jumping into the cockpit of an X-wing or TIE fighter is thrilling.'[73]Detroit Free Press gave the Xbox version a score of three stars out of four and said 'The graphics are pretty, the score divine, the story-driven single-player game is actually cinematic and engaging and the lag, while annoying at times online, has been greatly reduced from the original.'[63]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Star_Wars:_Battlefront_II_(2005_video_game)&oldid=904135120'
This article is about the original game by Pandemic Studios and LucasArts. You may be looking for the 2017DICE game Star Wars Battlefront II.
Star Wars: Battlefront IIPublication informationDeveloper(s)Publisher(s)Game engineRelease dateGenreModesRating(s)Platform(s)
PC, PlayStation 2, Xbox, PlayStation Portable, Mobile phone
Star Wars Bo Than SpyChronological informationEraTimelinePrevious
Star Wars: Battlefront II is the sequel to Star Wars: Battlefront. It is a high-selling Star Wars video game following the many adventures of several characters. The two games are very similar, as both revolve around troopers from various factions fighting in different locales. Battlefront II, however, includes elements and missions from Star Wars: Episode III Revenge of the Sith, as well as enhanced aspects of gameplay including space combat and the ability to play as Jedi characters or other heroes.
The game's campaign mode is entitled Rise of the Empire. The story takes the player on different missions throughout the galaxy as part of the Galactic Empire's501st Legion known as Vader's Fist.
Other game modes include 'Instant Action' where the player can fight on any battleground, land or space, and 'Galactic Conquest' where the player fights as a certain faction for control of the galaxy.
The game was released on November 1, 2005, for the PC, Mobile phone, Xbox, PlayStation Portable, and PlayStation 2, the same day that Revenge of the Sith was released on DVD.[2]
New Features
Training
The game contains an optional training mission on Geonosis. This mission takes the player around a battlefield and teaches him/her all of the various methods of fighting a battle. The mission consists of the following tasks:
The 501st Legion was not created until after the Battle of Geonosis, but a clone trooper who would later become a member of the 501st compiled this journal entry:
My first day as a member of the 501st.. it was hot, sandy, chaotic. Nothing at all like the simulations on Kamino. Of course that's pretty much the way it was for all of us, wasn't it? All that breeding, all those years of training, it doesn't really prepare you for the all the screaming, or the blood, does it? Frankly I'm amazed we ever made it past the first hour, never mind the first day. Campaign mode
In Campaign Mode, the player follows the campaigns of the 501st Legion as told through the 501st Journal. As players progress through the game, they play as a clone trooper during the reign of the Republic and as a stormtrooper during the reign of the Empire.
The action brings players to multiple planets through a story arc that stretches from the dawn of the Clone Wars to the formation of the Empire and later, bridging the gap between Episodes III and IV.
Unlike the first Battlefront, Battlefront II's campaign gives players certain objectives with a given number of reinforcements with the enemy's reinforcements unlimited and an occasional time limit rather than playing an ordinary conquest match. The game also gives the option to skip space missions.
Republic Missions
(22 â 19 BBY - The Clone Wars)
Empire Missions
(18 BBY â 3 ABY - Imperial Era/Galactic Civil War)
Cross-era story missions
See also: Operation: Knightfall
Bosses
Certain levels of the campaign require the elimination of an important person or persons in order to win the battle.
Galactic Conquest
The Galactic Conquest mode in Star Wars: Battlefront II has been completely revamped. In this new mode, players build and maintain fleets and try to achieve galactic dominance by conquering enemy worlds. A map of the galaxy shows planets controlled by the player, enemy-controlled planets, and pockets of empty space. Since there is only one map per planet (except Tatooine, even though Jabba's Palace is not in this mode) Planets can only be controlled by one side or the other, unlike the first game, where planets could be neutral.
Play
To attack a hostile planet, the player moves his/her fleet to the enemy planet. If an enemy capital ship is in orbit around the planet, the battle begins in space; otherwise a skirmish begins on the surface. A space battle also ensues if two enemy fleets meet in empty space.
In space battles, the losing faction loses their fleet. If the victor is attacking a hostile planet, a ground battle begins directly after the victory.
At the end of the battle, a summary shows what has occurred and displays how many credits were earned in the battle. The credit values for winning and losing vary based on the planet conquered as well as the number of planets already controlled by the faction.
Each faction begins with one fleet. The cost to build more fleets depends on the number of fleets already in play. For example, Team 1 owns one fleet and wants to purchase another for 1000 credits. Team 1 then wishes to buy another fleet, which costs 2000 credits.
The game ends when one side loses all of their planets and fleets.
Class Purchases
Each faction begins with the basic trooper for land battles and the pilot for space battles. They also begin with 1000 credits. At the beginning of any turn, the player has the option to purchase another class. The costs vary based on the class.
List of Classes and their Cost
Bonuses
The bonuses return from the first game, although more strategy is involved. Instead of controlling the planets to gain these bonuses, the player must purchase them at the beginning of his/her turn. These bonuses can be used to aid their forces, protect command posts, or harm enemy units. However, once the bonus has been used it will need to be bought again. A player can have a maximum of 3 bonuses at a time.
List of Bonuses
Scenarios
There are four different starting scenarios. If the player take the enemy's base planet (bolded in the following list) he/she obtains twice the number of credits than normal, and that planet is permanently removed from gameplay.
EndingsBirth of the Rebellion
States that the Rebellion has liberated the galaxy, ends with Darth Sidious being thrown into the Death Star II reactor and the liberation of planets as Luke Skywalker rebuilds the Jedi Order on Coruscant. A celebration with fire-works is held on Endor, Naboo, and Tatooine. Heroes of Yavin are seen reunited. 'A New Hope and End Credits' is played. (Note: This is the only canon ending to a scenario due to the events of the Original Trilogy.)
Republic Sovereignty
States that the Republic has reclaimed the galaxy, ends with the defeat of GeneralGrievous at Utapau, and Darth Sidious is killed by Mace Windu. Anakin Skywalker becomes a Jedi Master. Ki-Adi-Mundi, Aayla Secura, Plo Koon and Stass Allie are not killed by their troops as Order 66 never occurred. The clones remain loyal to the Republic and the Jedi Order. Galactic Civil War never occurs and Anakin does not become Darth Vader. 'Battle of the Heroes' is played.
Dark Reign of the Empire
States that the Empire has conquered the galaxy, Boba Fett captures Han Solo and leaves him encased in carbonite at Jabba's Palace. Darth Vader captures Princess Leia and is seen Force choking her on the Tantive IV. The Imperials push back the Rebel forces on Endor and defeat them in a space battle as well. Luke surrenders, and is shown bowing down to Palpatine on the Death Star II. The Emperor and Darth Vader rule the Galaxy. 'The Imperial March' plays.
The Confederate Uprising
States that the CIS has conquered the galaxy, ends with the Droid Army annihilating Republic forces. Then, they lead an attack on the Jedi Temple with Darth Sidious as their leader. Anakin and CountDooku are shown dueling on Mustafar. Dooku kills Anakin on a bridge above a lava reservoir. Darth Maul and Jango Fett are show to be alive and well, battling the Republic on various planets. General Grievous hunts down and kills the remaining Jedi. 'Duel of the Fates' plays.
New modes
In addition to the single player storyline, Galactic Conquest, and both single- and multiplayer Instant Action, Battlefront II has several new game modes â Hunt, Capture the Flag, Hero Assault, and XL, a PC-only single player mode. There is also a glitch on the PS2 and PC versions of the game: when zooming in between Mustafar and Endor and pressing pause, two extra modes appear: Team Deathmach and Team CP. However, both are unplayable without modding the game.
Hunt Mode
Hunt mode operates much like Assault mode. An army of indigenous forces (e.g., Wampas) and a faction (e.g., Rebel Alliance), fight each other to reach a set number of points first. This mode is somewhat unbalanced, as some forces are stronger than others; for example, the Endor scenario pits rock-wielding Ewoks against the scout trooper. The Ewoks are technically more powerful due to the scout trooper's role in the game as sniper infantry.
2T.S.U Toronadoes Getting The CornersThe Spartans I Don't Need Another LoverKelly & The Soul Explosions Talking About My Baby's LoveKing George & The Fabulous Souls I Need YouHarry Moon A Woman's ManJohnny Gilliam & The Headlines Girl I've ChangeMary Gresham I'll Never Let You Walk AloneEmulations Move A Little Slower GirlPam Bowie He's All I NeedThomas East Follow The RainbowVee Gees TalkinThe Steel City Band RealityTags. Popcorn wylie extrasensory perception rar zip. Ok itâs been a while and Iâve finally persuaded Lifeline Resident DJ Cliff Steele to put together a few tracks for your listening pleasure. Hope you enjoy Cliffâs selection.All I need now is for someone to show Mick how to do one of these(Click to listen, right click to download)The Debonettes I Wanna Be LovedRudy Love & The Love Company Suffering WrathSpeedometer Dragging Me DownThe Grey Imprint Do You Get The Message?Limitations I'm Lonely, I'm TroubledRalph Weeks & Telecasters My Baby Won't ChangeThe Appointments Funny Feelin'Len Jewell & The Exits Trying To Make A Fool Out Of MeJoe Hicks Doing The Best I CanJoe McLean Let's Talk About Love - Part 1The Chymes Wrong CrowdWillie and The Mighty Magnificents Funky (8) Corners Pt. Cliff in my opinion one of the best across the board DJâs on the scene, can play the lot, 60âs 70âs, 80âs right up to todayâs new releases.In this podcast there are tracks from the last couple of years right up to the more current plays of Cliff. Final found time to dip into the box and pull a few 70âs dancers and Crossover tracks out for your listening pleasure.
Hunt Mode Scenarios
Capture the Flag
Capture the Flag, or CTF for short, is another mode available for play on all maps (including space maps). In CTF, two factions try to capture a flag and return it to a base. Points are awarded to the team for the number of flags recovered. Winners are determined by the number of flags captured, either by a set number of captures or a time limit. When a Jet or Dark Trooper picks up the flag they can't fly. When Jedi pick up the flag they will not be able to use Force Jump or Force Hover. Droidekas cannot pick up the flag while in ball mode. Some rules vary depending on the variations present in the game, 1-flag and 2-flag.
1-flag CTF
In 1-flag CTF, a neutral flag is placed approximately halfway between each faction's bases. The objective is to capture the flag and bring it to the opposite faction's base. This is the only CTF mode available for Space maps and some close to big maps like Yavin 4 or Hoth.
2-flag CTF
2-flag CTF resembles traditional Capture the Flag. It involves two factions which both hold a flag at their respective bases. The player must steal the flag from the enemy's base and return it to their own base.
Hero Assault Mode
This mode, taking place only on the Mos Eisley map, pits multiple copies of the game's playable Heroes against multiple copies of the playable Villains.
The game plays out much like a Space Assault mode battle: the two teams battle each other to gain a set amount of points. The team to reach that number first wins.In the Xbox Live download players are able to play Hero Assault mode at Kashyyyk. It plays out with the Heroes controlling the sea wall and Villains attacking from the island.
XL
This mode is only available on the PC in single player mode on the Kashyyyk, Hoth, and Geonosis maps. The idea is similar to Assault mode. When the player's team is the first to reach a certain number of points, victory is declared. The mode also limits the command posts, so that none can be captured or lost. The difference between XL and Assault is that in Assault there are always 180 obtainable points for each team, while in XL there can be more than 300 soldiers on each side. This mode is only available in the PC version because the PC is the only system able to calculate the huge numbers of entities.
Troop classes
A total of eight classes are available to play â six for land, two for space. Each offers a different battlefield function. Almost all classes are identical for each faction, keeping the game balanced. The 'Unique' class is different for each side and varies with the map. In the instant action mode you can add units if points increase like wookiee warrior or CIS Magna Guard.
Land Classes/InfantrySoldier Class
The Trooper, or Soldier Class is a well-rounded class that serves as the keystone of the armies. They have a notable weakness against Vehicles, but can destroy one in groups, and are effective in nearly every situation, from close combat firefights to long range suppressive fire. They carry blaster rifles which are effective at short, medium, as well as long ranges. These soldiers also carry 4 thermal detonators, while other classes can only carry 2. Because of their rapid-fire blaster rifles, troopers are often the frontline troops and are best at taking out enemy infantry head-on. They are fairly well-balanced in terms of speed, firepower, and endurance.
The soldiers of each faction are:
Heavy Weapons Class
The Heavy Weapons Class is a common division in most armies. It consists of soldiers armed with missile launchers that are able to lock-on and home in on vehicles, primarily used to destroy vehicles and turrets. They also carry two thermal detonators, mines, and a light blaster pistol for short-range protection. As one of the heaviest units, they have one of the highest endurance and defense and can sustain a lot more damage than units from other classes. They are, however, one of the slowest units in the game, and as their launchers cannot lock on to non-vehicle targets and require reloading after each shot, they are not well suited for dealing with groups of enemy infantry. In addition to their missile launchers, heavy troopers are equipped with a standard blaster pistol as a side-arm, thermal detonators, and proximity mines. These mines emit an obvious red-glow and will not be set off by a teammate, although it can still kill them if they are caught in the blast radius.
The heavy weapon specialists of each faction are:
Sniper Class
The Sniper Class consists of snipers who are equipped with extremely high powered long-range rifles. It takes a single headshot to kill every unit except Heroes and droidekas. Often, snipers operate in elevated positions, away from the center of battle, where they can quietly eliminate an entire team without being noticed. They are the ultimate unit for long-range fighting and also work well at medium ranges and can also deploy auto-turrets for extra defense. While their long-range sniper rifles make them effective units in dealing with infantry, they also make them the weakest units in taking out vehicles and enclosed turrets, being able to deal practically no damage to artillery. Moreover, their rifles are light and quick at aiming even at close ranges, but the slow rate-of-fire and light armor make them nevertheless inefficient at directly facing groups of soldier units. Being the lightest troops in the game, they have the fastest speed at the cost of having the least endurance.
The snipers of each faction are:
Engineer Class
The Engineer Class are the troopers called to provide battlefield repairs and act as medics and ammo suppliers. It consists of engineers (or technicians) who carry handheld shotguns and explosive detpacks, which, unlike the proximity mines of heavy weapon specialists, can be detonated remotely. They also carry fusioncutters, which can repair allied vehicles, construct and repair turrets, or slice into enemy vehicles. Their shotguns are extremely deadly at close-range, but nevertheless the cost of rate-of-fire usually makes them inferior to the faster firing soldiers. Because of this, engineers mainly serve as support units for the main-line assault units. Their speed is secondary compared to that of snipers and are also second to them in terms of weakest endurance and defense.
The engineers of each faction are:
Special Class 1
Star Wars: Battlefront II introduces an extra special unit class. Each unit within this class have their own unique set of weapons and equipment. Each unit of this class has their own ability to affect those around them, either increasing stats of their teammates or decreasing health of enemies. In contrast to the other previous classes, a player must unlock 8 points in a battle before being able to use a unit from the first special class.
The special units of each faction are:
The clone commander's signature weapon, the rapid-firing chaingun, is most effective in more enclosed areas against a small number of enemies. The chaingun is, arguably, the best gun in the game, as it can quickly eliminate multiple enemies under its incredible rate of fire. However, it has a short delay before firing as its barrels spin up and is ineffective against vehicles and turrets, being comparable to that of the sniper rifle's power on vehicles. Commanders carry a blaster pistol for short range protection and emergency use if their chaingun is overheated or did not have time to spin up. They can also use Rally to temporarily boost all nearby friendly troops' morale and increase their resistance to damage, thus a team is at its most effective when traveling with a Clone Commander. In addition, they have a recon droid to serve as short-range reconnaissance. The recon droid, although is has a limited period of time before exploding, can defend itself with a weak blaster or a self-destruct mechanism. Unfortunately, deploying a recon droid renders the user immobile and completely vulnerable to enemy fire while the droid itself is often destroyed while preparing to self-destruct, at which point it must remain immobile before detonating.
Magnaguards are advanced droids that carry an arsenal of explosive weapons. Their Bulldog RLR's missiles can lock onto an enemy (even infantry) and kill in one to two shots, or they could be launched rapidly without locking on. Their radiation launchers are ballistic weapons that dispense projectiles similar to grenades, and is itself a type of grenade launcher, but with almost no splash damage. Like the clone commanders they carry with them recon droids for reconnaissance. However, the Magnaguards' weapons have limited ammunition and a slower rate of fire, meaning that they are best used to provide supporting fire to supplement its allies. Moreover, they are equipped with one-use neuro poison dispenser, which slowly reduces the health of all nearby units (except droids) once activated, thereby eventually causing inevitable death.
Imperial officers have an arsenal similar to the Magnaguard's. Their primary weapon is a sonic blaster, quick-firing blasters with a wide-range but very low power, as is typical of sonic weapons in Battlefront. Alongside this sonic gun is a mortar launcher, which fires grenades that can either explode on impact or delayed with a charged setting to allow ricochet. Just like the previous two units, Imperial officers are also each equipped with a recon droid. Their Rage bonus temporarily augments the firepower of nearby allies, thus serving most effectively when traveling in a group with friendly troops. Like the Magnaguard, the Imperial officer's weapons have limited ammo and a slow rate of fire, making them more of a support class to allies.
Bothan spies are units equipped for mostly stealth and strategic purposes. Their primary weapon is a short-range incinerator rifle that can quickly take out groups of enemies with increasing firepower. Despite its high rate-of-fire, however, the incinerator nevertheless takes more time to kill than a standard blaster rifle would in some cases. Because of this, it is usually used in conjunction with their stealth field generator, which allows them to become invisible. While invisible, a Bothan spy can utilize ambush tactics on their unaware enemy or capture command posts unseen. However, the user would be immediately forced out of stealth the moment they fire a wave of incinerating blasts, and if timed incorrectly, they can easily be taken out by a group of soldiers. Unlike the previous three special units, the recon droid is replaced with a sticky time bomb that detonates with a large concussive blast after 5 seconds. These bombs can be planted on an unsuspecting enemy turret. Finally, Bothans have the ability to gradually regenerate the health of all nearby comrades.
Special Class 2
Like the previous class, the second group of special units also defy categorization in terms of weapons and abilities. Therefore, each unit has their own strengths and weaknesses but cannot be used until a player earns a total of 12 points in a battle.
The advanced special units of each faction are:
Clone jet troopers' main advantage is their agility, granted to them by their jetpacks, which allows them to quickly traverse great distances and gives them advantageous position over the enemy. Their EMP launchers fire devastating blasts of electromagnetism which, though slow-moving, can kill an enemy in one shot and eliminate a droideka's shield in two. They are equipped with a rapid-firing commando pistol as a sidearm, which is stronger than the regular blaster pistol. These units can be used to sneak up behind enemies using their jetpacks and ambush them from behind, then spring away to safety while they reload. They are the Republic's answer to the CIS droideka due to their agility in dodging the devastating laser bolts from destroyer droids and their EMP launcher's effectiveness in taking down their shields. However, they have gone down in defense and endurance since the previous game, and the electromagnetic blast radius of their EMP launchers also have a smaller splash damage radius than before. To accommodate their jetpack, they are impervious to fall damage.
Droidekas are arguably one of the most powerful special units in the game. Their twin repeating blasters are one of the most devastating in-game, and their personal shield emitters give them one of the strongest defense. Using their shield in conjunction with their blasters, they can easily mow down multiple troops. Because of this, they are well-suited to massive firefights. Their shields can also be used to protect allies behind the shield and allow them to reload weapons. The droideka is not without flaws, however. It can not enter vehicles, as the manual states that the droideka itself is considered a vehicle. Its shield lasts for twenty to thirty seconds and can quickly be dissipated under fire from large groups of enemies. Additionally, they must be rolled up into a ball in order to travel quickly from place to place. Although fast, they are completely vulnerable when in this mode, as they are unable to raise their shield or fire their weapons. To attack, they must be deployed into their open configuration, at which point they would be one of the slowest units in the game, only being able to move at a very slow speed and also having a limited horizontal rotation rate.
The dark trooper is the Imperial counterpart to the jet trooper. Their jump-packs can boost them off the ground very quickly, but unlike the jet trooper's jetpack, it sacrifices accuracy for speed and height. Their powerful arc casters fire a mid-ranged, wide bolt of electricity, which, when charged, can 'arc' from one unit to up to four other units. They also carry a fast-firing commando pistol as a sidearm and, like the jet trooper, they can be used to gain an advantageous position over an enemy or ambush them from behind. As a result of their jump pack ability, they do not sustain fall damage.
The Wookiee warrior has the most stamina of all units, about twice of that of a normal soldier, which makes up for their lack of speed and slow-firing arsenal. Their high endurance makes them able to withstand far more damage, sometimes being able to survive even a grenade. They are heavy hitters, with a unique bowcaster that can fire a spread of deadly shots, or fire a large, powerful bolt when charged up. The hand-made bowcaster features a scope with two zoom capabilities and can be used as an effective sniper rifle when charged and zoomed. They carry grenade launchers that fire ballistic grenades, which explode after a few seconds when making contact with the ground. They also carry 4 thermal detonators to clear up large groups of enemies, and a recon droid to scout an area.
Space Classes/Naval ForcePilot Class
The Pilot Class is used to launch assaults in space. Pilots are most useful in the cockpit of a starfighter, being able to automatically repair any ship they occupy. On the ground, they are each equipped with a commando pistol, time bombs, and fusion cutters. Although much more practical piloting a starfighter than fighting on-ground, their time bombs are the most effective at taking out critical systems from the interior of a capital ship. Their stamina, defense, and speed are roughly equivalent to that of an engineer.
The pilot class included:
Marine class
The marine class is a standard division of troops in most armies. They are trained to defend their capital ship in the event that it is boarded by enemy troops or to do vice versa. Marines are armed with portable rocket launchers for demolishing enemy ships, as well as regular blaster rifles and thermal detonators. Because they lack the ability to automatically repair any starfighter they occupy, they are not recommended to be used as bombers or dogfighters. Instead, they are most useful in raiding the enemy cruiser.
The marine class included:
Trooper Variants
On certain levels, certain characters have outfit changes to match the environment or as seen in the Star Wars Movies. The following lists the levels where the classes have a special outfit instead of the standard that is used on all other maps.
Galactic Republic
Confederacy of Independent Systems
Galactic Empire
Rebel Alliance
Award Weapons
Players can earn weapon upgrades, depending on the soldier type. All reward weapons (excluding the Guidable Rockets) replace an existing weapon. It should be noted that some of the weapons can be either situationally weaker and/or more limited than the one it replaces. A prime example is the AWARD sniper rifle-the beam is ineffective in some situation where the regular sniper rifle is fine. In the event of trying to snipe a target from the top of a turret for example, where a head shot would be required, the AWARD rifle disregards headshots, but delivers an almost always instant kill body shot instead.
Weapons and GearBlaster and Projectile Weapons
Explosive Weapons
Support Gear
Hero Weapons and Gear
Jedi and Sith Abilities
Jedi and Sith have unique abilities which drain their stamina bar. Using the Force, these abilities extended the powers of the user beyond normal limits.
Light Side Abilities
Dark Side Abilities
Neutral Abilities
Heroes
After fulfilling the goals set in the Hero Options screen (e.g. earn 10 points), players are able to obtain the services of one of these Heroes to aid them. Each has a different ability and will last a limited amount of time. The time, represented by a lightsaber bar, will decrease faster if the player does negative things such as spawn-camping or killing teammates. The bar will increase if the player kills numerous enemy units or vehicles. Each team gets one Hero at a time, but there can be more than one Hero for each team per match if the Heroes are unlocked more than once. Each Jedi has the ability to use Force Jump and Force speed. The Force-sensitive characters also each get two of five special techniques. They are Force Pull (Jedi only), Force Push (both), Force Choke (Sith only), Force lightning (Sith only), Saber Throw (both). Most Jedi and Sith use a three attack combo, the last being the most powerful.
Each faction has a hero that is primarily used more than others. Obi-Wan Kenobi can be used more than any hero in the Republic, Han Solo for the Rebellion, Darth Maul for the Confederacy, and Boba Fett for the Empire
In Hero Assault Mode, multiple heroes occupy the map. The lightsaber health bar is replaced by the standard non-hero health bar.
The characters Asajj Ventress and Kit Fisto are only available through the Xbox Live downloadable content.
Light Side HeroesGalactic Republic
Rebel Alliance
Dark Side VillainsConfederacy of Independent Systems (CIS)
Galactic Empire
Neutral sides/creatures
On certain levels, there are three way battles between the two normal sides and a neutral side, and on others, the natives join a certain side (except for the Empire, which has no native creatures). In addition, there are native creatures that will attack anything that comes across their path. The Jawas on Mos Eisley are an exception, they can create turrets and rebuild ammo and health droids, but mostly will wander around the map to keep doing these things, and despite seeing one with the occasional rifle, they are completely non-aggressive.
Capital ships
In space combat, each faction will have capital ships. The capital ships (battleships) contain all starfighters and rooms, while the others attack nearby enemies and provide defense/fire support. With the exception of the hangar, the rooms in the battleships have auto-turrets in them that will fire on intruders, though they are not as powerful as the turrets used by the auto-turret bonus. The battleships have a few powerful rapid firing auto-turrets on the outside which can make short work of any type of ship, which a player can also manually control like other turrets, and the shields on the ship make destroying the turrets very difficult. The external turrets will cease firing if the auto-turret defense mainframe inside the ship is destroyed, though the internal turrets will still operate. The shield generator's destruction, also inside the ship, results in the shields outside the battleship being lowered, though sometimes a glitch in the game causes that to not happen, and although just shooting at the battleship will lower the shields, doing so takes considerable time and destroying the shield generator on the inside is much faster. However, the shield generator can be repaired, but it takes some time unless multiple players, playing as the Pilot class, chip in with their Fusioncutters to repair it faster, protecting the external targets for an additional amount of time. Battleships can't be destroyed, but they do have internal and external systems that can be. Outside of the previously mentioned shield generator and auto-turret defense mainframe, there is an externally mounted bridge, life-support systems, communications relay, short-range sensors, and engines. Internally the engine cooling tanks and the life support systems can also be destroyed on the inside. Destroying these, unlike the shields and defense mainframes, does not affect gameplay, but does award whoever destroys them a large sum of points, except in CTF. Internal systems take roughly 2-4 time bombs to destroy. External ones take dozens of bombs at the very least. The other ships are frigates, which cannot be boarded. The number of them that each side has varies from map to map. Unlike battleships, they can be destroyed, but are very durable so it takes time. The frigates have several turrets mounted on them that can make short work of incoming ships, but they won't always fire on a ship depending on how close or how far away they are. Despite their strong weapons, the frigates are very vulnerable to bombers and even a single one can take out a frigate with little difficulty if no fighters intervene. Destroying a frigate gives the same number of points to a side as destroying a system on a ship, except in a CTF match, but even in there it's likely a good idea to have a player destroy the enemy frigates to keep them from shooting their fighters down.
If the player plays as an interceptor in the Kashyyyk space level then it's possible to fly up to the Droid control ships, Venator class star destroyers and Trade Federation Cruisers in the distance, which are in fact smaller, less realistic models which cause damage when flown into.
Galactic Republic
Confederacy of Independent Systems
Galactic Empire
Rebel Alliance
Functions of Different Starfighters
Each faction (Republic, CIS, Rebel, Empire) features four different types of ships:
Bombers are used to take out transports, shields, and ship main systems outside the capital ships. These ships carry high-yield proton bombs. They cannot lock bombs to enemy fighters and have significantly more armor than fighters and interceptors but not more than transports.
Fighters are all-purpose ships useful for any situation. These starfighters cannot perform specific functions as well as specialized craft. These ships have lock-on torpedoes, and have significantly more armor than interceptors, but not more than bombers and transports.
Interceptors are high-speed fighters used to dogfight other starfighters. Although these ships can take out starfighters with ease, these are low in power and armor. These ships generally hold cluster missiles and can lock onto targets very quickly.
Transports are extremely high in defense, are the slowest and least maneuverable space units. These ships also have multiple positions, up to six, including a main gunner, second gunner, and passengers. Secondary weapons on the ship vary from faction to faction. The troop transports act as spawn points when landed: as long as a transport is manned by at least one pilot, infantry will continue to spawn from the transport. However, they cannot perform evasive maneuvers.
Planetary vehicles
Each faction uses three distinct types of vehicles. These vary in terms of speed, armor, and firepower. These types are :
Bothan Star Wars
Such vehicles are very fast but have little firepower and armor. The Tauntaun does not have any weapons.
This type of vehicles feature medium characteristics, having firepower.
Heavy transports are massive vehicles that serve as mobile command posts. They possess amazing firepower and armor, but are very slow. They also cannot be sliced by enemy engineers and cannot be destroyed with a single landmine and function as mobile spawning points. These are the AT-TE for the Republic on Geonosis and Felucia and the AT-AT for the Empire on Hoth.
The vehicles of the factions are ( not all vehicles available at every map ) :
Confederacy of Independent Systems:
Galactic Republic:
Galactic Empire:
Rebel Alliance:
Critical hit locations
All vehicles have a critical hit point that, when struck with an explosive round, depletes, at the most, 70% of their health. The critical hit point is hard to see and even harder to hit.
If players were to hit close to the critical hit location on a vehicle, they would do twice as much damage as a rocket launcher would regularly do (about 25-30%). Locking on to some of these vehicles at a adequate range and radius might lead the rocket to the critical point
Battlefronts
In Battlefront II, there are no two maps that take place on the same planet excluding Tatooine and space levels, as this adds more variety to the missions.
There are 18 land maps and six space maps in instant action (Space Coruscant and Space Mustafar are not in instant action). This means that Battlefront II has over five times as much variety as its predecessor had. Some space maps such as Space Coruscant and Space Mustafar are only available in Campaign mode, however all space maps are available in Galactic Conquest.
All-use maps
Faction and era-specific maps
Some maps are only available to one era. Every faction has a 'Homeworld'
Space Maps
Space Coruscant
Space Hoth
Space Yavin 4
Space Mygeeto
Space Kashyyyk
Space Felucia
Space Tatooine
Space Mustafar
Space Endor
Space Polis Massa
Space Naboo
Space Geonosis
Space Dagobah
Space Kamino
Space
Xbox Live Downloadable Maps
LucasArts released maps from the first game, bundled together for a $4.99 download for Xbox.
Rhen Var
Yavin IV
PSP Version
The Geonosis, Utapau, Jedi Temple on Coruscant, Death Star, Kamino, and Felucia land missions and all but three of the space maps (Kashyyyk, Yavin 4 and open space) are not present in the PSP version of the game (although they can be found on the UMD and edited back into the game, only Geonosis, Coruscant and Utapau are complete and playable). Also missing but present on the UMD is an incomplete Rhen Var Citadel map,[3] suggesting that Rhen Var Citadel would have been a PSP exclusive map prior to the Xbox update. Mustafar is also scaled back slightly (it does not include the Control Room or the conference room), although the PSP game's successor, Renegade Squadron, uses most of the original Mustafar map.
Also present in the game is a unique feature during solo Conquest matches, where AI will become a certain map's hero if the player chooses to spawn as a hero.
The ability to damage capital ships' critical systems from the inside, as well as self-manned turrets, is also missing from the game (although internal critical systems can be seen by running alongside a hangar wall while directing the camera against it). Also, the Training, Space Overview, and Rise of the Empire modes are not available. Instead of the campaign mode there is an alternative challenge mode with three different scenarios.
Imperial enforcer â Players will travel to several planets, in which they must hunt down a set number of natives within a time limit. Locations include Naboo â Gungans, Mos Eisley â Jawas, Endor â Ewoks and their final destination will be Kashyyyk, where they must hunt down fifty Wookiees, they are however allowed one IFT-T. Players begin as a sniper, and their class choices will grow as they venture. Players are aided by Boba Fett.
Rogue Assassin â Players are a Phase I Jet Trooper, carrying a clone's blaster rifle instead of an EMP launcher. Rogue Assassins must hunt down and kill specific targets, high ranking officers or deserters, in a time limit, on different planets. Planets include Dagobah â Three Imperial officers, Mygeeto â Three Imperial officers, Yavin 4 â Six Clone Commanders (two sets of three), Polis Massa â Six MagnaGuards (Two sets of three). Players only have one class choice, and the heroes are the Fetts(Jango and Boba).
Rebel Raider â Players are a Rebel smuggler. They must acquire certain parts within a time limit. Players will travel to Mygeeto to collect three shield generator parts, then to Naboo to receive weaponry plans, then to Hoth to seek out Imperial probe droids, then in space they must land in the imperial hangar and transport goods back. Players are aided by Han Solo.
Medals
Medals can be acquired for achieving special requirements in one life, however, players must achieve veteran status (Four medals) of that medal before they can use the award that comes with it. Players lose the medal once they die, but if they die within thirty seconds of acquiring the medal, then the award is available to them in the next life. When Elite status (32 medals) is achieved in a certain area, the requirements to earn a medal in that area are lowered (usually by one-fourth), allowing players to gain legendary status more easily. Once legendary status (sixty-four medals) of that medal is achieved players will automatically get the medal once you start the game.
The Endurance medal is acquired after twelve points are earned in one life (nine with Elite status). Energy regeneration is awarded, this increases the speed of which the energy bar used for strenuous actions regenerates.
The Guardian medal is awarded after twenty-four points are earned in one life (eighteen with Elite status). Damage Reduction is awarded, which makes enemy fire less damaging to the players.
The War Hero medal is awarded after thirty-six points are earned in one life (twenty-seven with Elite status). Increased Damage is awarded, which increases the damage players' weapons do.
The Frenzy medal is awarded after twelve kills with a Blaster Rifle in one life (nine with Elite status). The Elite Rifle is the award, which offers a more accurate three round burst firing rifle like Boba Fett's with less ammo.
The Demolition medal is awarded after four critical hits on vehicle with a Rocket Launcher are gained in one life (three with Elite status). Remote Rockets are the award, these are guided rockets which home in on the target. This is the only award that does not replace the previous weapon.
The Gunslinger medal is awarded after six kills with a Pistol in one life (four with Elite status). A Precision Pistol with greater damage, accuracy, faster rate of fire, and limited ammo is awarded.
The Marksman medal is awarded after six head shots with sniper rifle are gained in one life (four with Elite status). The Beam Rifle is the award, which offers a beam that can pass through multiple enemies.
The Regulator medal is awarded after eight kills with a Blast Cannon/Shotgun are gained in one life (six with Elite status). The award is a Flechette Shotgun, which is a more powerful shotgun, with more ammo than the regular shotgun.
The Technician medal is awarded to players who manage to slice into a vehicle. The Vehicle Regeneration award is given which slowly regenerates the health of the vehicle the player drives next.
The more medals they player has earned, the more men can be lead: If twenty medals are earned, players obtain the rank of sergeant and can lead two men; if one hundred are earned, players obtain the rank of captain and can lead three men; and if three hundred medals are earned, players obtain the rank of general and can lead four men.
Voice cast
Xbox Live Downloadable Content
On January 31st 2006, downloable content was released allowing Xbox Live users for $4.99 to add multiple levels and two new Clone Wars heroes to their gaming experience. The download includes:
New heroes
New levels
NOTE: These maps are from the first game and, along with the Kashyyyk: Beachhead map, can be played in Hero Assault mode.
New modes
Wampas (claws) vs. Rebels (All Types)
Mod tools
On February 15, 2006 a 1.1 patch was released for the PC version, which included support for additional maps. The modding tools were subsequently released by LucasArts and Pandemic Studios on February 22, and shipped with nearly everything used to make the game, including the mission files, special effects, fonts, and localizations, unlike its predecessor, BFBuilder, for the original Battlefront game. Sound effects and music used to make the game were not included because of copyright issues,[4] although it is possible to import original music and sound effects into the game.
Map editing in BFBuilder is handled by a program called ZeroEdit, which is used to mold the landscapes, place objects, command posts and vehicle spawn points. Additional scripting is done through LUA files for maps, and ODF (Object Definition Files) files for objects. User-created levels and mods then go through a process called munging, which compiles assets and maps into formats readable by the game, which are then compiled into container files for in-game use. Although the Battlefront II mod tools are subtly different from BFBuilder, assets can be imported from the first into the second, and vice versa.
Appearances
Characters
Creatures
Droid models
Events
Locations
Organizations and titles
Sentient species
Vehicles and vessels
Weapons and technology
Miscellanea
Behind the scenes
Differences between the trailer and final game
Cut content
The game has content that was cut but included either with the mod tools or indicated in the game's files:
Bibliography
Notes and references
External links
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